![]() Just remember your early decisions will affect your options and outcomes in conversations down the line.īuild your dream ship from the ground up, using detailed, functional parts. You’ll start out the game with enemies, ex-lovers, and acquaintances to seek out… or avoid. Use it to customise your traits and skillset, which will be essential when managing your ship, its crew, and anyone sticking their noses in your business. In character creation, you’ll use a Career Kiosk to shape your character’s background, income, and qualifications. Wage-slave scrapper life isn’t enough anymore, and at last you’ve pulled together the funds (plus a hefty loan) to have a go at independence.īased in the same universe as Blue Bottle Game’s last hit NEO Scavenger, learn to manage your dysfunctional crew and ship as you fend off bankruptcy.or worse.Įvery choice you make will affect the outcome of the game. In a solar system cut-off from a ravaged Earth, you play as a scavenger trying to make a living in the dredges of space. In the future (which will be highlighted in our shared roadmap) we will implement a Player-Driven roadmap where players can vote in game and ultimately shape the course of the game.” We will constantly be checking their feedback. We also communicate via Reddit, Twitter, the Blue Bottle Games official site, and Discord. We will engage with the community across multiple platforms, but especially the Steam Forums. ![]() “Dan already has a reputation of directly chatting with fans across the sites mentioned below, and plans to continue this level of player interaction. How are you planning on involving the Community in your development process? The scope of the game at 1.0 will be much larger than at Early Access, and will include more localisations, quality of life improvements and more content.” “In all likelihood, the game will have a slight increase in price at 1.0 launch. Will the game be priced differently during and after Early Access? We will regularly update the status of the build with announcements on the Steam Community Hub, as well as brief notes in-game.” Crew will be required to eat, sleep, and maintain a range of physical needs, as well as psychological needs like social contact, esteem, and autonomy. “A fair range of working ship equipment will be available, with gas simulation, temperature, power, and lighting. What is the current state of the Early Access version? ![]() How is the full version planned to differ from the Early Access version?Ĭheck on the community hub our roadmap in the product description for more details.” So we anticipate this support cycle being fairly substantial.” We have a fairly lengthy list of features and content we'd like to add, and we'd also like to engage players and incorporate their feedback. The plan for Ostranauts is to follow this precedent.”Īpproximately how long will this game be in Early Access? Neo Scavenger famously held a long early access period during which the game drastically evolved based on player feedback. Ostranauts is very much a spiritual sequel to Blue Bottle Games’ previous game Neo Scavenger. It's going to take a lot of effort, and fan feedback will be a crucial part of achieving that goal. ![]() Thus, they last three turns before becoming a small campfire in turn four.“I want Ostranauts to become a storytelling platform for space crews in a dystopian System. Small campfires last until the end of the current turn. The ability allows the player to see the level of concealment on the camp screen. It should be noted that the player is easier to spot (by NPCs and/or hostile creatures) while in a hex with a campfire. They can, however, be moved from the ground space of a hex to any valid campsite in that hex. For a medium campfire, medium fire fuel must also be added.Ĭampfires cannot be carried or placed in inventory. To make a small fire, a flame source, friction (using trapping ability) or focused sunlight are combined with kindling. ![]() They are named " tiny lit campfire" and " lit campfire" in the game. There are currently two sizes of campfires, small and medium. Campfires are used to boil water, cook meat, warm the player and produce ashes. ![]()
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